| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
| Advances from: | Goblin Knight |
|---|---|
| Advances to: | |
| Cost: | 41 |
| HP: | 61 |
| Movement: | 10 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | chaotic |
| ID | Direwolf Rider |
| Abilities: |
![]() | fangs blade | 9 - 4 melee | |
![]() | claws blade | 4 - 4 melee | poison |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Coastal Reef | 2 | 30% |
| Deep Water | 99 | 20% |
| Flat | 1 | 40% |
| Forest | 2 | 50% |
| Frozen | 2 | 20% |
| Hills | 1 | 50% |
| Impassable | 99 | 40% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 30% |
| Unwalkable | 99 | 20% |